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This is such an original idea, I love confusing as hell dimension navigation (not internet sarcasm, its for real fun), learning where everything is and finding routes to get there was a very unique experience. It was really difficult at first but that wormhole map was very helpful, and I think having it in a menu or even outside the game is a good choice to encourage the player to explore and learn. The only issue I have with this game is that the portals are inverted colors in Turvy which made learning Turvy more confusing than it needed to be. All in all great game, get this thing on Nintendo Switch and add more crabs!

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Good game

I really like the environment and levels of your game. I think that you managed to create a great atmosphere of a space adventure and you conveyed it to the player well.

The objective is also clear and gameplay is fun, and I would actually say that this is a rare case where no tutorial level is required.

However, I think that your levels could be improved by adding a mini-map in the corner of the screen because I was often lost and had no idea where to go. If this was intended to make the player explore the world, I still think that a mini-map would only complement this intent. Also, I had no idea when the car received damage, and it just exploded for me at some point. I think that a simple meter representing its health would be useful.

Overall, this is an interesting concept with excellent execution.